Blackout Land

Our custom made version of Tipsy Land. Roll the dice, move around the board, survive the special spaces, and try to reach the finish.

About Our Version

Blackout Land is a custom version of Tipsy Land created by The Orchard House. The spaces, special rules, and color mechanics described here are how we play our board.

This is the game WE made, not a universal rulebook. Anyone recreating it can change the rules, customize the spaces, adjust the colors, or come up with alternatives that work better for their group.

What You Need

How to Play

  1. Randomly decide who goes first.
  2. Players take turns rolling a die and moving their piece along the board.
  3. Follow the instructions on the space where you land.
  4. Some spaces affect other players, colored spaces, turn order, or your position on the board.
  5. Some spaces tell you to roll both dice, roll again, or move backward. Follow the instructions on that space.
  6. The first player to reach the Finish space with an exact roll wins.

To win, your die roll must equal the exact number of spaces remaining before the Finish. If you're three spaces away, you must roll a three. A roll that would take you past the Finish does not win the game.

Colored Spaces

Our board uses different colors to create additional rules. When a space instructs a color group to drink, it applies to players whose pieces are currently sitting on spaces of that color. You can use whatever colors you like when creating your board.

Pink Black Blue Green Orange Peach

Follow the wording of the individual space. If a color rule is unclear or two effects conflict, agree on how it works before continuing.

Every Space Explained

Here is the complete list of the numbered spaces on our version of the board. Use it as a reference while playing.

1. One Shot

The original rule assigns one shot to the player who lands here.

2. Two Shots

The original rule assigns two shots.

3. Hearty Swallow

Take a hearty swallow of your drink.

4. Roll & Chug

Roll both dice and add their values together. The rule calls for chugging for that many seconds.

5. Three Shots

The penalty is three shots. This can be dangerous in one turn, especially considering the next two spaces. This space's rule should only be followed once per player per game.

6. Go Back One

Move your piece back one space. If you have already landed on the previous space, we recommend ignoring the penalty.

7. Go Back Two

Move your piece back two spaces. If you have already taken the penalty on that space, we recommend ignoring the penalty.

8. Take a Shot

The rule calls for a shot, ready to give up yet?

9. Girls Drink

All girls playing must take a drink.

10. Roll for Sips

Roll both dice and add their values together. That total determines the number of sips you must drink.

11. Make a Rule

Create a rule that lasts for the rest of the game. Everyone must know the rule, it must be reasonable, and everyone is responsible for enforcing it. Breaking the rule results in a drink, you could of course come up with an alternate penalty.

12. Next Person Drinks 3�

The next player to take a turn has their drink penalties tripled. If they receive no penalty, they take none. If they also land here, the next player's multiplier becomes nonupled.

13. Question Master

You become Question Master for one full round of players. If you ask a question and someone answers, that person receives the agreed penalty, we generally say it's 1 drink. Your group can change the duration of question master. If another player lands here, there can be multiple Question Masters.

14. Drink & Roll Again

Take a drink, then take another turn.

15. Give Out 10 Sips

Distribute ten sips among any number of players in any combination, split the total however you like.

16. Arm Wrestle

Choose another player for an arm-wrestling match. The loser drinks.

17. Shotgun

This rule calls for shotgunning a beer.

18. Closest Birthday

The player whose upcoming birthday is closest takes the agreed penalty, generally use a single drink as the penalty. Use the next birthday coming up, not the most recent one.

19. Give a Shot

Choose another player to receive a shot.

20. Rattlin' Bog

Everyone participates in the Rattlin' Bog song game. We generally play only the last run of the song to save time.

21. Men Drink

All guys playing must take a drink.

22. Jail

You're in jail for up to three turns, following Monopoly-style rules. You will attempt to roll doubles to get out before your three turns are up. Agree on how to handle the turn count and unsuccessful escape attempts before playing. We generally say each fail is a drink.

23. Go Back to Start

Return your piece to the Start space.

24. Next to Talk Drinks

The next person to speak after this space is landed on receives the agreed penalty, we just do a single drink. This includes the player who landed on it if they speak while reading the space aloud, which happens more often than you'd think.

25. Finish Drink

You must finish your current drink, whether it's full or near empty.

26. Thumb Master

You become Thumb Master for one round of players. At any point, place your thumb on the table. Everyone else must follow. The last person to do so receives the agreed penalty. Your group can adjust the duration.

27. Pink Drinks

Anyone whose piece is currently on a pink space receives the agreed penalty. We just do a single drink.

28. Barton's No Chaser

The original rule calls for a shot of Barton's vodka without a chaser. If you don't have that, then use whatever is your worst liquor.

29. Shh...

When a player lands here, all other players say "Shh..." to them. That player can't speak for one full turn around the group. If that player speaks during the restriction, they receive the agreed penalty each time, we say it's one drink.

30. Shotgun Race

The original version calls for a race to shotgun a beer with another player, and the loser moving back two spaces.

31. Cheers

Everyone takes a sip of their drink.

32. First Place Drinks

The player currently in the lead receives the agreed penalty, we just do 1 drink.

33. Green Mile

Move your piece to the Green Mile track in the middle of the board. Follow the special sequence described in the Green Mile section below.

34. Pick a Drinking Mate

Choose a player to be your drinking mate. For the rest of the game, your mate must take any drink penalty you do. This includes ANY space, such as shot, shotgun, or one of the special drinks on the Green Mile.

35. Youngest Drinks

The youngest player drinks.

36. Black Drinks

Anyone whose piece is currently on a black space receives the agreed penalty. We just do a single drink.

37. Rock Paper Scissors

Choose another player and play one round of rock paper scissors. The loser receives the agreed penalty, we usually do 1 drink.

38. Beer Haters Drink

Players who dislike beer or do not drink it receive the agreed penalty.

39. Roll Dice and Go Back

Roll one die and move backward by the number rolled.

40. Next Player Finishes Drink

The player who goes after the person who lands on this space must finish their drink.

41. Blue Drinks

Anyone whose piece is currently on a blue space receives the agreed penalty. We just do a single drink.

42. Last Place Drinks

The player whose piece is farthest behind receives the agreed penalty. We usually just do 1 drink.

43. Waterfall

The person who lands on this space starts drinking . The next player begins when they do, and the chain continues around the group. The first player may stop whenever they choose. After that, the next player may stop, followed by the next, and so on. You do not have to stop just because the person ahead of you stops. In our version, the waterfall is limited to one full drink. Don't be a degenerate by readying three cans to screw everyone over.

44. Beer Drinkers Drink

Players who like beer or are currently drinking beer receive the agreed penalty.

45. Orange Drinks

Anyone whose piece is currently on an orange space receives the agreed penalty. We just do a single drink.

46. Peach Drinks

Anyone whose piece is currently on a peach space receives the agreed penalty. We just do a single drink.

47. Buddy Shot

Choose another player to take a shot with you.

48. Group Shot

Everyone takes a shot.

49. Chole Shot

This is a body-shot house rule. The player who landed on this space must take a body shot off of someone. It should of course only happen with the explicit, freely given consent of the people involved.

50. Vote Who Drinks

On the count of three, everyone votes for a player. The player receiving the most votes gets the agreed penalty. We usually do just 1 drink.

51. Shhhhhhhhhhhhhhhh...

Everyone says "Shhhhhhhhhhhhhhhh...", and must remain silent for one full turn around the group. Anyone who speaks during that period receives the agreed penalty each time they break the rule, we usually have the penalty be just a single drink.

52. Neighbors Finish Drink

The players immediately to your left and right must finish their drinks.

53. Bomb Shot

The rule calls for a bomb-style drink, such as a Jagerbomb, Vegas bomb, or Irish car bomb. If you don't have ingredients for one of the popular recipes, just create a makeshift bomb style shot by using two mixers and a liquor or liqueur.

54. Inverted Shot

The original rule calls for taking a shot upside down. If you can't do this or are uncomfortable doing it, just take a standard shot.

55. Ride the Bus

Play Ride the Bus using the rules for solo play on our Ride the Bus page.

56. STFU

Everyone tells the player who landed here to "STFU." That player cannot speak for one full turn around the group. If they speak during that restriction, the original penalty is a shot each time.

57. Even or Odd

Roll a die. If the result is even, you receive the agreed penalty. If it is odd, choose another player to receive it. What we do is we say even is you drink, odd is everyone else drinks.

58. Corners Take Shots

Anyone whose piece is on a corner space of one of the board's rows receives a shot.

59. Speedball?????

Choose another player for a one-on-one Speedball/Beerball challenge. If this will take too long, just both take a drink.

60. Hurricane Shot

This rule involves a shot, immediately followed by another player throwing a cup of water in your face and slapping you. Make sure both individuals are consenting and don't be over-the-top with the slap.

61. Go Back to Start and Take a Shot

Return to Start and take a shot. This effectively removes you from your current progress, you should probably just quit the game here.

62. Finish

This is the winning space. You must land on it with an exact roll to win the game.

The Green Mile

The Green Mile is the separate strip of green spaces in the middle of our board. Landing on the Green Mile space sends your piece to this special track rather than continuing along the normal route.

The track has eight spaces after its entry point. In our version, the sequence is:

  1. Shotgun a Beer: This space calls for shotgunning a beer.
  2. Hot Shot: This is a shot which combines hot sauce and Everclear.
  3. Tower 7: A shot of Fireball dropped into a Manhattan. This is the original house recipe, you can find the details on the drinks page.
  4. Roll Again: Roll again and follow the agreed movement rules for the Green Mile.
  5. Double Shotgun: This space calls for two beers to be shotgunned back to back.
  6. Solo Tower of Power: This challenge combines a beer, cocktail, bomb-style drink, and shot which the person must drink.
  7. WTC: This house rule involves two beers and two shots, consumed in two rounds together about 17 minutes apart.
  8. SAFE: Reaching this space completes the Green Mile. Return to the designated Green Mile exit space on the main board. You must roll exactly the number of spaces needed to reach it, just as you do to finish the main game.

The Green Mile is our custom addition to the game. If you're making your own board, you can change its challenges, shorten the track, or replace its drinking penalties entirely.

House Rules and Clarifications

Drink Responsibly

Blackout Land is a custom party game, but some original penalties involve rapid or high-volume alcohol consumption. Drinking large amounts in a short period, chugging, and consuming high-proof alcohol can cause alcohol poisoning and even possible death.

The listed drinking penalties are part of our original house rules, not requirements. Players can substitute nonalcoholic drinks, small sips, or non-drinking challenges. Never pressure anyone to drink, chug, shotgun, or finish a drink.

If someone is difficult to wake, has a seizure, breathes slowly or irregularly, or repeatedly vomits, call 911. Stay with them and do not assume they can sleep it off.

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